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Combos for all classes

Section: Classes and charactersUpdated: 12.10.2026

A combo is three consecutive skills that produce one enhanced hit. This guide provides rules and ready-to-use sequences for all five classes.

MUVZEN guideThree steps to a combo

Opening skill → follow-up → finishing strike

Three steps to a combo

Illustration from the game client resources.

Overview

  • A combo is a sequence of three skills where the third hit deals increased damage. Each of the five classes has its own sequence.
  • Combos unlock after third class advancement: Grand Master, Blade Master, High Elf, Duel Master, Lord Emperor. First and second class advancements do not unlock combos.
  • Learned skills and mana are required. No special items or quests are needed beyond class advancement.

How to perform a combo

Step 1Opening skillUnique to each class. Starts the 6-second timer.
up to 6 sec
Step 2Second skillFrom your class list. The sequence starts again.
up to 6 sec
Step 3Finishing skillMust differ from step 2. This hit becomes the combo.
  • The time between consecutive skills must be no more than 6 seconds. A longer pause restarts the sequence.
  • The third skill must differ from the second.
  • Using a skill outside your list resets the sequence. If it is an opening skill, it becomes step 1.
  • The counter resets after a combo: begin the next sequence with the opening skill.

Combos by class

Dark Wizard · Grand Master

Step 1

PoisonLightningIce

Step 2

InfernoTeleport

Step 3

Aqua Beam
  • Lightning → Inferno → Aqua Beam
  • Ice → Teleport → Aqua Beam

Combo damage depends on energy, mana and agility.

Dark Knight · Blade Master

Step 1

Falling SlashLungeUppercutCycloneSlash

Steps 2 and 3 (two different skills)

Twisting SlashRageful BlowDeath StabFrozen Stab
  • Falling Slash → Twisting Slash → Death Stab
  • Slash → Rageful Blow → Frozen Stab

Combo damage depends on strength, energy and HP.

Fairy Elf · High Elf

Step 1

Triple ShotFive Shot

Steps 2 and 3 (different)

StarfallIce Arrow
  • Triple Shot → Starfall → Ice Arrow
  • Five Shot → Ice Arrow → Starfall

Combo damage depends on strength, agility, energy and defense.

Magic Gladiator · Duel Master — two branches

Magic branch, step 1

PoisonLightningIce

Step 2

InfernoLightning Storm

Step 3

Aqua Beam

Combat branch, step 1

Falling SlashLungeUppercutCycloneSlashSpiral Slash

Step 2

Twisting SlashPower SlashSword SlashFire SlashLightning Storm

Step 3 (different, except Lightning Storm)

Twisting SlashPower SlashSword SlashFire Slash
  • Lightning → Inferno → Aqua Beam
  • Cyclone → Twisting Slash → Fire Slash

Combo damage depends on strength, energy, HP and mana.

Dark Lord · Lord Emperor

Step 1

Fire Blast

Step 2

Fire Burst

Step 3

Electric SparkEarthquake
  • Fire Blast → Fire Burst → Electric Spark
  • Fire Blast → Fire Burst → Earthquake

Combo damage depends on strength, energy, command and agility.

Combo damage

  • Damage uses the class stats listed above and does not depend on the damage of a regular hit.
  • Отдельный эффект после успешного комбо повышает следующий комбо-удар на 3%. Комбо по той же цели до окончания 4 секунд добавляет ещё 3 процентных пункта; обычные дебаффы не входят в этот счётчик.

Комбо в PvP

  • Успешное комбо по игроку запускает отдельный накапливаемый эффект: следующий комбо-удар получает +3%, повторные комбо добавляют ещё +3%. Эффект обновляется каждым попаданием и длится 4 секунды.
  • Flame Strike Magic Gladiator работает с двумя мечами.
  • В PvP действуют классовые множители исходящего урона: Dark Lord — 80%, Dark Knight — 40%, Magic Gladiator — 40%, Dark Wizard — 40%, Fairy Elf — 60%.

Tips

  • Assign the three skills to adjacent hotkeys: 6 seconds is enough if you do not have to search for a button.
  • Magic Gladiator's opening skill selects the branch: magic (Poison, Lightning, Ice) leads to Aqua Beam; weapon skills lead to sword strikes.
  • Watch your mana: Inferno costs 200, Aqua Beam costs 140.
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