Tier I–III pets
All ten new pets, their bonuses and upgrades through Chaos Goblin.
All pets
Demon Horse
Tier 1. Dark Lord mount only.
Physical damage +10%
HP +3000
Ignore defense +1%
Hell Knight
Tier 1. Companion for all five classes, level 23.
Physical damage +20%
Defense +15%
HP +3000
Ignore defense +1%
Azurion Mage
Tier 1. Companion for all five classes, level 23.
Magic damage +15%
Defense +15%
HP +3000
Ignore defense +1%
Crystal Guard
Tier 2. Companion for all five classes, level 23.
Magic damage +25%
Defense +30%
HP +5000
Ignore defense +2%
Ghost Horse
Tier 2. Dark Lord mount only.
Physical damage +25%
HP +5000
Ignore defense +2%
Seraph Knight
Tier 2. Companion for all five classes, level 23.
Physical damage +35%
Defense +30%
HP +5000
Ignore defense +2%
Shadow Horse
Tier 3. Dark Lord mount only.
Physical damage +30%
HP +7500
Ignore defense +2%
Double damage +1%
Regular and Master EXP +5%
Armagedon
Tier 3. Companion for all five classes, level 23.
Physical damage +44%
Defense +40%
HP +7500
Ignore defense +2%
Double damage +1%
Regular and Master EXP +5%
Elary
Tier 3. Companion for all five classes, level 23.
Physical damage +15%
Defense +40%
HP +7500
MP +5000
Ignore defense +2%
Double damage +1%
Elf buff power +5%
Regular and Master EXP +5%
Archangel
Tier 3. Companion for all five classes, level 23.
Magic damage +33%
Defense +40%
HP +7500
Ignore defense +2%
Double damage +1%
Regular and Master EXP +5%
Pet crafting
- Use one pet of the previous tier. Tier I starts from Red Fenrir; tier II uses a tier I pet; tier III uses a tier II pet.
- Add one pair of +9–+15 wings: generation III for tier I, generation IV for tiers II and III.
- Add 30 each of Bless, Soul, Life and Creation, one Chaos and one result selector. Cost: 1,000,000,000 Zen; success: 100%.
Choosing the result
At tier I, an Excellent weapon selects Black Fenrir and Excellent armor selects Blue Fenrir. These variants can be used as the next tier base.
| Selector | I | II | III |
|---|---|---|---|
| Guardian Angel | Azurion Mage | Crystal Guard | Archangel |
| Imp | Hell Knight | Seraph Knight | Armagedon |
| Dark Horse | Demon Horse | Ghost Horse | Shadow Horse |
| Elite Healing Potion | — | — | Elary |
Durability and activity
New pets and Fenrir lose no durability from wear or death. Bonuses apply to an equipped active pet. Class and expiration restrictions still apply.