Currencies, bank and market
Account balances, the virtual bank and player trading.
MUVZENCurrencies, bank and market
Three currencies
Exchanges are one-way: Web Bonus → Bonus at 1.5 with each transaction rounded up; Bonus → Cash Points at 1:10. Payment processing is not connected yet.
| Currency | Purpose |
|---|---|
| Web Bonus | Donations and exchange into Bonus |
| Bonus | Game rewards, services and market |
| Cash Points | In-game XShop |
How the bank works
- The game warehouse uses an inventory grid with actual item sizes. The virtual bank uses a list; hover to see the image, name and options.
- To move items or Zen between the game and virtual bank, log out and wait for confirmation that the session has been saved.
- Zen limits: character 10 billion, each game warehouse page 20 billion, player trade 2 billion, virtual bank 99,999,999,999.
Buying and selling
- First transfer the item from the game warehouse to the virtual bank, then create a market listing.
- Zen and Bonus are supported. Zen is paid from the virtual bank, Bonus from the account-wide balance; no separate bank Bonus balance is needed.
- The seller fee is 15%, rounded up. You may trade items already in the bank while staying in game.